The Computer Internet And Video Game Addiction Press Essay

Introduction:

In this review statement i will discuss about this article about "The Computer, Internet, and Video Game Dependency" by Douglas A. Gentile. In this article the author mentioned about the issue about the addictions because of computer, internet, and video games, and he talked about about the warning signs and symptoms to be able to identify the addiction position. In the article the writer says that due to high addictiveness to these technology inventions causes disruptions to works, friends, school, and family. The writer discussed that the habit to something may cause harm to the functionality of the life. It might be more a couple of functional areas of life that may get harmed because of craving of something. And the author used a scale to determine the addictiveness of your person. I buy into the creator as he says that the habit disrupts the functioning of cultural life in many areas but he didn't mentioned about the new solutions and services like interpersonal networking dependency and texting services. As the writer said the habit to internet might not exactly always damages their social relationships. I will show that the addictions to internet may improve the social features of the folks.

Critical Review:

The topic of the review is the habit of new systems and services developed lately. Douglas A. Gentile plainly discussed in his article about the problem and warning signs and the way to rescue the folks from addiction. In recent years technology is growing rapidly. Because of this technological development so many new facilities and services are arriving forward. Personal computers and Internet services are a few of the major aspects grown up very rapidly in the past decade. The number of users using these services increasing day by day. These new solutions and internet services are very useful and became very important aspects in regular life as we've so many advantages with them. Some people uses internet for longer hours daily. Psychologists named it as "internet-addiction disorder". But so many people used to invest hours of the time on their computers even before the use of internet came into their regular life. We are able to call it as computer dependency. And yet another powerful, regular and mostly accepted craving is video gaming. And what about mobile phones? Individuals get dependent on these cell phones too. With the help of developing technology the analysts will apply all the computer, mobile phone and videos video games features into solitary equipment in forseeable future, possibly mostly addictive.

In Douglas A. Gentile's article he explained the term addiction as to take action which will spoil their regular life functionalities. They'll spoil several or two functionalities with their normal life such as their sociable efficiency and work operations, school businesses and even relatives just because of their addiction. By considering the above operation disorders 'Gentile' said that 8. 5% of young video games are addicted in America. (Gentile 2009). [1]

As of there are no accepted risk factors or symptoms in order to identify the craving Gentile suggested some factors as a simple guide to get the addiction of video gaming. He recommended the symptoms for children and people. Those are, in case of children, they'll spend almost all of enough time in doing offers, incompletion of assignments, getting less marks, falling into sleep in school hours, always loves to play video games instead of using their friends, laying about the use of computer and games, not interested to spend time in sports activities and golf clubs, violent response when anyone tries to stop their game play. They are the symptoms recommended by Gentile to be utilized as helpful information to identify the addiction in case of children. So when it comes to the people he suggested the risk factors the following. When the time spending on gaming play raises it critically disrupts the family, sociable life and even work life, cannot control the use of personal computers and video gaming, that fantasy video game life replaces the initial normal life with spouse, they will lay about the utilization of the computer and games. And Gentile also suggested some physical symptoms which might indicate to craving. Those symptoms are disturbances in sleep, again ache and neck of the guitar aches, problems and neglecting personal health because of not wanting to eat regularly. [1]

In his article Gentile said that for the person who is dependent on computers and video gaming, a fantasy life in on-line or in the video games replaces his original real world. The virtual fact of the video games is more appealing than real world, family, school, or work. And the increased right of accessibility to pornography on the on-line and in video games.

And Gentile stated different approaches to be able to specify the addictions. However, they are likely to discuss various characteristics. In 1991 Dark brown potted 6 central facets to be able to identify the presence of the habit, and the ones facets are equally across various solutions. The facets summarized by Dark brown are 'salience', is thought as the action which handles the life of an person either cognitively or behaviourally. And another facet is euphoria/alleviation, and is defined as an action which gives 'high'. And another one is 'tolerance' is defined as the higher action must get the similar 'high'. And another facet is 'drawback symptoms' is thought as the event of unlikeable negative thoughts or physical results while not competent to employ the action. And 'Issue' is defined as the action that directs to clash with others, and 'relapse and reinstatement' is thought as the action persisted in spite of issues to withhold from it. [3]

Douglas A. Gentile identified a scale to be able to assess the addiction level of a person. That scale includes the following questions.

Have you become extra anxious in the past year while playing video games or while using computer?

Have you may spend lot of money and time in order to experience games and to be able to get required thrills in the past year?

Have you attempted to minimise your playing time in days gone by year?

Have you become short-tempered or irritable while hoping to stop doing offers?

Have you lied your parents or friends about enough time you spend to learn games?

(For children)Perhaps you have ever done imperfect projects because spending additional time on video games in the past year?

Have you required the financial help of family or friends for the reason why of spending lot of cash on video gaming?

Have you dedicated anti-social activities such as theft from home or friends to buy video games?

And he described how to rating this scale. And exactly how to decide the amount of addiction by using rating. As Gentile talked about people needed to count number 1 if the answer is Yes plus they need to depend as 0 if they get No. So finally if u gets yes for half of the questions then you are in obsession. In case u get No for more than half questions then less addictive or not addicted. According to the opinion of the writer Gentile he considered this kind of disorder as impulse-control disorder. This means the person who plays the games understands that he should surface finish his home work, but he cannot stop the desire to play for a few more time. Plus the Gentile said that it is not only in the case of games. The individual may have dependency of computers or internet to remain away from leftovers of their cultural life. [2]

The publisher has given some reasons on why people get addicted to the internet, personal computers and game titles. He said three basic requirements that immediate to human determination. These requirements are the dependence on autonomy (that is the human want to assume that he is in charge about the thing he's doing), the requirement of relatedness (this means that human wants to feel joined with other persons), and the requirement of competence (that is human want to think that he's better at things). They are the three basic requirements of self-determination theory. The video gaming and internet are superb to fulfill these three requirements and due to this reason they can be highly motivating things and leads people to get addicted to them.

Gentile gave some recommendations in his article about how precisely to get out of these disorders. He suggested taking the person who is spending lot of your energy on video games and internet to the counsellor who snacks the individuals having impulse-control disorders. And he advised some changes to take the living habits of their family. That is by making the kids to spend more time using their family. Because if the men and women are active at their work then their kids try to amuse themselves by playing games and can become addictive to prospects games. And if you wish to prevent your children from doing offers first you need to arrange some alternative to replace those video games. You will need to fulfil their needs that they are receiving by doing offers. And he recommended some links for specialize treatment for video gaming and internet addictions. Those are http://techaddiction. ca/ and http://www. netaddictionrecovery. com/. [2]

As Gentile said in his article i agree with him that the dependency to something leads a person to spoil his regular life businesses such as their college businesses, time spending using their friends, work functions and also relatives. But here the author did not talked about about the public networking sites on internet. In present days most of the individuals using the interpersonal networking sites such facebook, orkut, hi5 and almost all of the internet surfers became dependent on these public networking sites. And by using these websites they'll can make good relationships with their friends and they can make their interpersonal relations stronger. In order that i cannot agree with the creator as he said that the addiction spoils the interpersonal relations.

The symptoms advised by the Gentile are sufficient to identify the craving of children and in case of men and women also. Those symptoms or risk factors are much appropriate to identify the craving. I buy into the author to make use of those factors as helpful information to find the habit. And by following a physical symptoms advised by gentile as signs we can definitely know whether we are addicted to any of those computers, video games, and internet or not. And i support the questions protected in the range taken by light in order to determine the addiction level of a person. By asking those questions themselves the people can find out their dependency level and can take some cautions to get out of the obsession. And he provided some best known reasons for getting dependent on these technology things. Along with the craving to the internet and video gaming might not exactly always a huge problem as those addictions gets out of the people as time passes. And these exact things are even not acknowledged by the American Psychiatric Association as a medical disorder

Conclusion:

In this review I have discussed the article about "The Computer, Internet, and GAMING Obsession" by Douglas A. Gentile. This information described so many points regarding the craving of folks to the technologies like computers, video games and internet. In his article the writer has given some symptoms to find the habit and he offered some known reasons for addiction. The writer shown that the excessive use of computer, internet and video games make people to damage their communal life and their interactions with the real world. But it may not acceptable in case of internet because so many social networking websites can be purchased in internet to which almost all of people getting addicted. Despite the fact that they are dependent on those social networking websites they can continue their relations with the people around them and can make their relationships even stronger by using those websites through internet. Even many people may balance their interpersonal things even though they spend more time on internet and video games. And the writer explained three motivations that may lead people to get addicted with the video games. One of those three motivations is the individuals feel that the human feels that he's better at things. It may well not correct that all the individuals who spend additional time on video gaming feels like they are simply better at those ideas. And the the majority of the points explained by the author Gentile are agreeable and very useful.

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